Rebels also spread their influence as they are successful, and they rise up in unison. Rebels and insurgents can be supported by foreign countries, and the rebels remember who backed them.
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research main battle tanks) and it will get all pre-requisites taken care of for you. To avoid micromanagement hell, the AI can be given research goals (i.e. Tech A might need tech B for Level 2, but might need entirely different tech for Level 3. They can also negatively impact the development of your country. Embargoes tend to increase prices because of decreased supply of consumer goods. And since everyone gets a warning when ICBMs are readied for use, their enemies have a chance to respond in kind.Ĭertain parts of the GUI weren’t ready for close inspection (like combat), but I spent so much time with the game, I thought I’d share a variety of interesting tidbits that came up in the demonstration:Įmbargoes are in the game. Luckily, it’s hard to get your country to DEFCON 1 the entire country or regime must be facing annihilation before the missiles can be launched. While not Fallout: A Hearts of Iron Game, East Versus West‘s countries are going to be restarting politically and economically if the nuclear arsenals of the NATO and Warsaw Pact are employed to their fullest extent. Even worse, countries victimized by nuclear attack suffer political unrest. Milano lost more than 90 percent of its population and had no factories left just from two strikes. Even just a few ICBM strikes with three megaton warheads was absolutely devastating. We cheated some nukes and DEFCON 1 for the Soviets in the demonstration and nuked Italy. In the interest of not spending countless processor cycles on a nuclear winter simulator, the game treats nuclear warfare as just causing massive damage to both industries and people. The UN’s permanent Security Council members have their vetoes, but it might take some diplomatic effort to convince members of your faction or community to follow your lead in a particular situation. The US can ask NATO to intervene somewhere, the Soviets can ask the UN to enact sanctions, and members of OPEC might ask for an embargo. Countries can act unilaterally, but, in many cases, they can ask their communities to take collective action. Communities include things such as the G8 or OPEC. The factions are NATO and the Warsaw Pact (representing the nominally democratic block and communist blocks). The game even includes a service industry highly developed countries might find more money in outsourcing their manufacturing to developing nations while retaining the lucrative banking and finance sectors.ĭiplomacy involves bilateral relations between countries, but they also can join factions, the UN, or communities. Factories produce goods, people buy them, and factories employ workers. For example, I examined post-war Germany and saw large gaps in the 20-to-40-year-old demographics (casualties from World War II). Instead of having generic manpower, the game includes detailed population demographics. It uses the same kind of game engine as Hearts of Iron 3, but the developers have borrowed or invented mechanics that take the engine out of the World War and put it into the Cold War. Hearts of Iron is a franchise that does World War II very well, but how could it also be used to create a game about the Cold War? It turns out that, thanks to scheduling, I got some extra time with East Versus West, and it was time well spent. There hasn’t been any substantial game footage, and I was confused by the game’s title. I knew least about this game than the others. The game is very early in development and we will tell you much more when we enter alpha later this fall! So be on the look out!įirst Look: East Versus West: A Hearts of Iron Game Yes, we are teasing you and not revealing much :)
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Guide your country through this dangerous historical era with all means direct and conventional, nuclear or indirect, via diplomacy, espionage and economy. So when BL-Logic – the creators of Arsenal of Democracy – presented their game concept based on the Clausewitz engine, we felt that it was a perfect match.Īs the 1950’s approach, the arms race intensifies and the world fears World War III as the US and USSR fight for global dominance. We want to recreate the political and military tension between the Eastern Bloc and the West, since we at Paradox Development Studio have long felt that a Cold War era game is missing from our lineup. The game is being developed by BL-Logic in close cooperation with Paradox Development Studio. The game will be a Grand Strategy/Wargame set during the Cold War era - 1946-1991. We are very proud to reveal our mystery project, “Project Reagan”, by announcing the upcoming game: East vs. Nuovo HoI-like basato sulla Guerra Fredda